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otherwise, different solutions are possible that create an illusion of interface to an «immaterial» space. To open up the Public Domain 2.0 and make the public experience it, for example, Station Rose has used the club VJ and DJ format for creating temporary immersive environments. Heath Bunting has done various projects, and I have chosen one that is not well known in which he used chalk on the street to arouse curiosity in the public and to satisfy his own. Etoy has a project in which it works with children and teaches them some basics of media interaction, much in the same way Mongrel also prefers to engage with people face to face in workshops and even private exchanges.
Station Rose consists of Elisa Rose and Gary Danner. They have been active as organizers and performers in new media art since the end of the 1980s, when they started a sort of gallery in Vienna. Rose creates visuals live while Danner creates music. With sound and visuals as building blocks they develop what they like to call a «virtual space». Station Rose started doing performances through networked computers in 1988,
but did not get into an Internet community until 1991, when they connected to the Californian network The Well.  The performance work of Station Rose cannot be separated from Rose and Danner’s experience as Net workers. Danner says in an interview: «I try to do as much as I can in the Net – I really do not want to deal with a situation like that in a few years: we could have done something in ’99 not to make it a pure shopping mall… I feel a responsibility here. I was trained by the first ‹onliners› from The Well. They have a strong sense for community. They taught me to have that, too.» 
Station Rose wants to take their audience inside their experience of cyberspace, through constructing a temporary immersive environment. In an interview Rose says: «The aspect of performing inside media-art is important. These real time-moments are in between material (and) immaterial.»  Performance and other real time, physical events seem to be the ultimate opportunity to open up the double experience of cyberspace, an experience that is at once physical and non-physical and to invite the audience to enter this experience. Performance in new media art can do just