Note: If you see this text you use a browser which does not support usual Web-standards. Therefore the design of Media Art Net will not display correctly. Contents are nevertheless provided. For greatest possible comfort and full functionality you should use one of the recommended browsers.
Simon Penny «Traces» | Traces (installation view)
Simon Penny, «Traces» Vision System, 1998 – 1999
Traces (installation view) | © Simon Penny

Simon Penny «Traces» | Traces (installation view)Simon Penny «Traces» | Traces (scheme)Simon Penny «Traces» | Traces (3D model)Simon Penny «Traces»Simon Penny «Traces»
Concept: Simon Penny | Sound: Jamie Schulte (sound) | Edition / Production: Simon Penny, Andre Bernhardt (vision), Jeffrey Smith (graphics), Phoebe Sengers (agent system)

 Simon Penny
«Traces: Vision System»

Traces is the most recent in a series of projects which focus on the question of embodiment with respect to computational systems. The CAVE is an inherently more embodying technology that head-mounted-display VR: in a CAVE you share your physical space with virtual objects. But in both the CAVE and HMD-VR, the body is reduced to a single datapoint in the computational system: the coordinates of the tracker. To address this shortcoming, we have built an infra-red multi-camera machine-vision system which constructs a volumetric model of the whole of the users body in real time. The user is able to interact in a direct bodily way with the computational system and is not encumbered by wires or by pointing devices (which often require learned multi-button procedures).